The challenge for the video game actor is to create dynamic believable character performances without several of the tool’s stage and on-camera actors take for granted. We don’t get to react to other actors in a scene. Often, we don’t even have the dialog we may be responding to. We have to stay on mic, which limits our movement. And we have to bring life to words we are reading from a page or screen instead memory. And of course, we are not in costume. This panel will address these challenges and how to overcome them.
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